Switch On a Lamp

Time to make something that actually does something. We're going to wire up a lamp you can flick on and off with a switch — your first little circuit. It's the same trick that powers traps, doors, and clever contraptions, so once this clicks, a whole new corner of the game opens up.

Think of it like the wiring in your house: a switch sends power down a wire, and the wire turns on a light. That's all a circuit is. In Axe'n'Stax the wire is Cable, and — unlike the redstone you might know from elsewhere — it has no length limit. Run it as far as you like.

Grab the parts

Open the chat with T (or /) and type these in:

/give lever
/give cable
/give lamp

(You can craft them too, once you fancy gathering the bits — the recipe book shows you how. But /give is quicker while you're learning.)

Lay your wire

Place a little row of Cable — about four blocks in a line. Right now it looks dark and dull, because there's no power in it yet. That's fine. It's just waiting.

A lamp at one end, a switch at the other

  1. Pop an Electric Lamp at one end of your cable line, touching it.
  2. Pop a Lever at the other end, touching the cable there.

So your line reads, left to right: switch → wire → wire → wire → wire → lamp.

Flick it on

Right-click the lever.

The whole cable run lights up — you'll see a warm copper glow run through it — and the lamp comes on, throwing real light around like a torch you can switch. Magic, right?

Right-click the lever again and it all goes dark.

That's it — you've built a working circuit. A switch (the lever) sent power down a wire (the cable) to a light (the lamp). Everything else in the Electricity tier is just bigger, cleverer versions of this one idea.

Want to keep going?

Try swapping the lever for a Button (a quick tap that pops back off), or a Pressure Plate that comes on when you stand on it. Or grab a Hand Crank — right-click it and it powers your circuit for a few seconds, no fuel needed.

And when you're ready for the really fun one, there's a beam you can walk through to set things off — but that's a story for another day.